Originally Posted by: JimmyHellfire 
At the moment, it's a string library that takes up way more space and eats through more RAM than any other string library, but in some ways, offers less.
The simple solution is to use a single mic position - sure, not ideal, especially if you are going for an Atmos mix, but this is really no different from any other multi-mic library. I played around with the different mic options, and the Room mix, and found the Main L+R to be just fine, and easier to pan wider to fit with my mix and other libraries. Disclaimer here - I typically take a single mic and mix my own templates anyway to fit the overall sound I am going for, and I've spent a lot of time finding the best ways to do this. I know for users who want to pull up all mic positions and have the "out of the box" mix options available, yes, you need more RAM. That's the tradeoff - more options require more resources.
I have the full Synchron library, with all cells active, all articulations, single mic position, loaded with my template and all other sections on my host PC within 64G of RAM (several SSDs for streaming), no problem. It is easier to mix a single mic position with other libraries; and it is easier to write with all arts than trying to fake a missing articulation.
fritzflowtow wrote:
While there is something to like about the short notes, it seems to me for the sake of playability the sampe starts have been cut to early. I surely like to have a short patch as playable as Synchron, but when it comes at the price of getting unrealistic results, I would prefer a less playble one (or rather an option to switch between playable and good sounding, like other libraries offer without the need of loading an entirely new set of samples into ram).
I understand your point and sure, it is nice to have a little more natural attack. However, coming from using several other major string libraries, I have to disagree in general. Inconsistent shorts (attacks, levels, and even lengths) is frustratingly time-consuming in some other libraries - the best/most used libraries, not the inexpensive smaller libs. Round robins that vary 3-6db in volume made some patches in my main string library unusable. Inconsistent short attacks frequently require extensive editing to a cue to fix poor timing, and some patches, again, are completely unusable because those attacks aren't consistent from layer to layer, note to note.
I am new to VSL libraries (having used VEPro for years, but never their libraries), and I can say without a doubt the accuracy is going to save a lot of time with mockups. The shorts have already replaced another library in the cue I am working on at the moment.
As far as legato complaints, there always seem to be tradeoffs. The best library I have, and have used for easily playable legatos suffers from too much slur. So, while they sound great sometimes (if not overly romantic most of the time), they have to be dialed back or note-to-note transitions edited to avoid the legato transition altogether. Synchron will require a different approach I think, but I am already hoping to see legatos in Violins 2 and Violas in some update (Synchron 2?).
Personally, I am quite happy with Synchron Strings 1 as a solid starting point for the series. It is an excellent string library, and I don't get paid to say so.