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MIR 3D
Last post Sun, Jul 17 2022 by gcorcella, 102 replies.
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Posted on Tue, May 04 2021 14:44
by jbischof202
Joined on Sun, Jun 23 2013, Posts 6

Dear VSL-Crew,

i am sitting on a huge Atmos project - mostly powered by MIR Pro -  and a question crossed my mind: How is MIR 3D going? Is there any news at all? Just a bit curious, because it'll be exactly what i need for my next projects (i hope its basically MIR on steroids, haha)

 

 

Greets,

 

Joey

Posted on Tue, May 04 2021 15:37
by Dietz
Joined on Tue, Aug 06 2002, Vienna / Europe, Posts 8331

Hi Joey,

it's really good to see the growing interest in MIR's development, although there hasn't even been an official announcement. :-) Thank you very much!

MIR 3D is already "a thing", and as a matter of fact we just had another virtual developer meeting on Skype today. As you put it so nicely, it's indeed basically "MIR on steroids" - meaning that the underlying concept hasn't changed, but most (if not all) of the engine, the GUI, the preset management, even the RoomPacks have either been completely overhauled or even redesigned from scratch. Things are looking good already, but there are still some hurdles here and there which are more difficult to overcome than we thought. 

... all I can do for now is ask for a little more patience, please ... 8-)

Thanks!

/Dietz - Vienna Symphonic Library
Posted on Tue, May 04 2021 19:43
by Dewdman42
Joined on Tue, Feb 27 2018, Posts 983

I have complete confidence that Mir3D is going to be awesome, please take all the time you need to make it so!  I already bought vouchers just for this!  ;-)

Posted on Thu, May 20 2021 00:38
by Jai_1008
Joined on Wed, Mar 10 2021, Posts 3

If one were to purchase MIR Pro or 24 now, would there be some kind of considerate upgrade path for when Mir3D is eventually released? Whilst I don't need the "3D" features, I would love an updated UI. Mir is very pixelated and clunky looking on my iMac. I'm sure there will be other improvements too. So would there be some kind of extremely discounted upgrade price?    :)

Posted on Thu, May 20 2021 09:28
by Dietz
Joined on Tue, Aug 06 2002, Vienna / Europe, Posts 8331

:-D ... while I wouldn't expect "extremely discounted prices", I'm sure that VSL's marketing will come up with some nice ideas regarding upgrades and introduction specials.

It goes without saying that MIR 3D will be first and foremost about sonic improvements and new possibilities. But the "3" in MIR 3D not only marks a departure into the third dimension, it also stands for the fact it will be the 3rd generation MIR engine in general. Of course, this concerns long-awaited areas such as the GUI resolution, but also the so important handling of presets and templates. I think you will like it .... :-)

/Dietz - Vienna Symphonic Library
Posted on Sun, May 23 2021 18:24
by LAJ
Joined on Sun, Dec 13 2009, Posts 555


Cool  

Windows 11, Cubase 12

Posted on Mon, May 24 2021 18:06
by Seventh Sam
Joined on Sat, Dec 29 2018, Posts 345

Originally Posted by: Dietz Go to Quoted Post

Hi Joey,

it's really good to see the growing interest in MIR's development, although there hasn't even been an official announcement. :-) Thank you very much!

MIR 3D is already "a thing", and as a matter of fact we just had another virtual developer meeting on Skype today. As you put it so nicely, it's indeed basically "MIR on steroids" - meaning that the underlying concept hasn't changed, but most (if not all) of the engine, the GUI, the preset management, even the RoomPacks have either been completely overhauled or even redesigned from scratch. Things are looking good already, but there are still some hurdles here and there which are more difficult to overcome than we thought. 

... all I can do for now is ask for a little more patience, please ... 8-)

Thanks!

Can't wait!  (But I'll have to, oh well...)

Posted on Mon, May 24 2021 18:49
by Dietz
Joined on Tue, Aug 06 2002, Vienna / Europe, Posts 8331

That's what I'm looking at this very moment:

File Attachment(s):
MIR3D_FirstGlimpse.mp4 (6,186kb) downloaded 152 time(s).

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/Dietz - Vienna Symphonic Library
Posted on Mon, May 24 2021 19:54
by Seventh Sam
Joined on Sat, Dec 29 2018, Posts 345

Originally Posted by: Dietz Go to Quoted Post

That's what I'm looking at this very moment:

Now all you need is to replace the Room Tone with sounds of the audience coughing at the worst possible moment in the music and we'll have ultimate realism.

Posted on Mon, May 24 2021 20:08
by Dewdman42
Joined on Tue, Feb 27 2018, Posts 983

Originally Posted by: Dietz Go to Quoted Post

That's what I'm looking at this very moment:

 

heh.  Cool!

Posted on Mon, May 24 2021 20:42
by PaoloT
Joined on Tue, Dec 27 2016, Posts 1396

Originally Posted by: Dietz Go to Quoted Post

That's what I'm looking at this very moment:

🤤

Posted on Tue, May 25 2021 07:48
by buz1984
Joined on Tue, Nov 26 2019, Posts 18

Originally Posted by: Seventh Sam Go to Quoted Post

Originally Posted by: Dietz Go to Quoted Post

That's what I'm looking at this very moment:

Now all you need is to replace the Room Tone with sounds of the audience coughing at the worst possible moment in the music and we'll have ultimate realism.

This would be the easiest library to record.  Just hire 300 people and tell them not to make any noise whatsoever for 2 hours.

Posted on Tue, May 25 2021 09:15
by PaoloT
Joined on Tue, Dec 27 2016, Posts 1396

Originally Posted by: buz1984 Go to Quoted Post

Originally Posted by: Seventh Sam Go to Quoted Post

Now all you need is to replace the Room Tone with sounds of the audience coughing at the worst possible moment in the music and we'll have ultimate realism.

This would be the easiest library to record.  Just hire 300 people and tell them not to make any noise whatsoever for 2 hours.

And I will bring this one to the session!

Rossana, a concertgoer's favorite!

Paolo

Posted on Tue, May 25 2021 10:42
by LAJ
Joined on Sun, Dec 13 2009, Posts 555

 

Woahh, cool!

But from Graphic Card side 2-4 GB are still OK?

 

EDIT: BTW ... Not long ago I told you that MIR looks like a Software that "wants to be touched" ... :) ... Thats it!

Windows 11, Cubase 12

Posted on Tue, May 25 2021 11:19
by Dietz
Joined on Tue, Aug 06 2002, Vienna / Europe, Posts 8331

Thanks! :-)

Originally Posted by: LAJ Go to Quoted Post

But from Graphic Card side 2-4 GB are still OK?

It's going to be tight, but I don't have any final system specs ready yet.

/Dietz - Vienna Symphonic Library
Posted on Fri, May 28 2021 14:42
by William
Joined on Sun, Nov 24 2002, USA, Posts 5738

This is very interesting to hear about MIR 3D - Mir is already one of the best things for mixing/reverb ever.

Posted on Fri, May 28 2021 15:03
by Pixelpoet1985
Joined on Fri, Dec 23 2016, Germany, Posts 392

Originally Posted by: Dietz Go to Quoted Post

That's what I'm looking at this very moment:

Absolutely gorgeous! Makes the already beautiful venues even more so.

I hope that there will be some more sophisticated wood and fabric textures for the seats. Haha, just joking. :D

Posted on Sun, May 30 2021 09:42
by Pixelpoet1985
Joined on Fri, Dec 23 2016, Germany, Posts 392

Or to push it even further: I stumbled upon this video and love the 3D presentation of the instruments (without people). Would look very cool in MIR ...

https://www.zylia.co/blog/category/good-reading

The website is also good for those who wants to know more about ambisonics.

Posted on Wed, Jun 30 2021 03:11
by VirtualVirgin
Joined on Fri, Jul 20 2012, Posts 108

I have been thinking often about MIR 3D and I need to ask a few questions to see if I can get a better idea of what to anticipate and how it will integrate into my mixing plans. Dietz, if you can't answer at this stage, I understand, but I'm curious nonetheless!

So,

Will it be possible to open older mixes done in 2.0, 5.1 etc. and retain our 2D staging placements in the new MIR 3D? Will it be relatively painless to convert older MIR mixes into 3D?

What mix formats will MIR 3D offer? Are there any plans to integrate with Atmos or other object based mixing?

Posted on Wed, Jun 30 2021 08:36
by Dietz
Joined on Tue, Aug 06 2002, Vienna / Europe, Posts 8331

Thanks for your interest in our developments!

MIR 3D is still work-in-progress, so there might be changes in the feature set in general or specific changes I can't anticipate, but since you asked, I'll try to give you an idea:

- MIR 3D will based on 3rd order Ambisonics throughout its whole signal path, but of course you will be able to decode in 1st order like MIR Pro does, too. We plan to allow for a painless transition from MIR Pro to MIR 3D (not the other way round, for obvious reasons).

- There _will_ be sonic differences for several reasons, so if you need bit-identical recalls you will have switch back to Pro. 3D and Pro can't coexist side-by-side, otherwise there would be no straight-forward way to migrate existing templates to the new version.

- Format-wise the sky is the limit, from a technical POV. :-) MIR 3D will enhance the existing concept of "capsule-based" decoding (i.e. the individual capsules of the virtual microphone arrays we have in MIR Pro) with an approach that could be called "coefficient-based decoding". The latter can be seen as a way to sculpt and organize the Ambisonics output from a loudspeaker-perspective rather than a microphone-perspective. Sounds a bit confusing, I know. 8-) ... In general, things get _really_ complex quickly when dealing with HOA, so there will be (or better: will _have_ to be) Output Format Presets to deal with multi-channel mixes. 

- These output formats will include all typical surround- and 3D-configurations, some of them maybe even in several flavours. MIR 3D will also be able to deliver the un-decoded Ambisonics audio stream, which opens whole new areas of use-cases. But MIR 3D can _not_ output Dolby Atmos-metadata. You will most likely integrate its chosen, discrete multi-channel output in form of so-called "beds" with your Atmos mix. There are no moving "Objects" in MIR Pro, so that's a non-issue for now.

- A final word of the notion "3D" in context of MIR: As you all know, MIR is based on impulse responses from real halls. IOW: If there was no IR source position, then there's nothing we can put a signal in. Of course we found ways to interpolate and do some other nice trickery, but please keep in mind that this is _not_ an algorithmic reverb engine, so don't expect the option to have a singer flying through the hall. ;-) MIR all about a holistic, enveloping presentation of real (!) rooms and the way instruments (or other sound sources) interact with them.

... let me repeat that this info is based on the most recent developments, but things still might change for the actual release version!

Thanks again for your interest! Highly appreciated.

/Dietz - Vienna Symphonic Library
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