Vienna Symphonic Library Forum
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  • REQUEST: channel pressure and modulation floors and ceilings

    Hello VSL team,

    I have been looking for a way to use aftertouch to control VI Pro parameters and realized that it is not available as a modulation source. It would be great to use it to, say crossfade between slot 1a and b (if you want to introduce a growl, gradually add vibrato or tremolando playing as you sustain a note).

    Also, the ability to set modulation depth would be very very useful to have. If I route AT to, say humanize, but I want to retain a basic level of humanization of 40 as the bottom end of the scale, AT would then only add to this value as pressure increases, but never dip below. This could be achieved by making the end-points of the curve-graph movable. That way you can introduce floors and ceilings to modulations.

    No to put any additional "pressure" on you guys [:D], but it could really help making performable instruments. In the meantime, I'll use Logic's Transformers to do this, which is a little more cumbersome.

    Thanks for reading,

    Tobias


  • + 1 would be great to be able to map aftertouch - ok, one can use input transformers in most sequencers, but not in all of them if I am not mistaken. best


  • Hello there,

    The issues I brought up in my post a month ago are something I consider important. It would be great to get some sort of an acknowledgement from the VSL team that you guys have actually seen this post.

    Sorry for bugging. Thank you!

    Tobias


  • What I do is set initial controller values on the track at the bottom end of the range I want. Then I program my MIDI keyboard (AKAI MPK88) to restrict my sliders/wheels to a limited range of values. 


  • And that's a good way of doing it. I set transformers up in Logic. But these are all cumbersome workarounds. Even moreso if you want to have varying start- and end values from instrument to instrument (which would not be uncommon). It's ironic that the VI Pro software is extremely advanced in so many areas. It's not like the Play engine that does not even have CC assignment, save any sort of sample manipulation other than, say keyswitches and reverb. I could go on...

    Best,

    Tobias