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A quick GameJam loop: looking for advice on mixing.
Last post Mon, Aug 25 2014 by Fiver, 1 replies.
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Posted on Mon, Aug 25 2014 18:36
by Fiver
Joined on Mon, Sep 09 2013, Posts 49
For those who aren't familiar with GameJams, they involve forming an ad hoc game development team and building a game in less than 48 hours. I was writing music for three teams, and this one ended up being mostly VSL.


The bad news: My teammate critiquer was worried that it wouldn't fit well with the game's tone.
The good news: He finished his sentence with "...because it sounds like Final Fantasy." W00t!

A touch cliche, but fun.


Any tips, especially on the mixing? I'm trying to understand how to 'fill out the space', even when few instruments are playing.
Visit me at www.WittyNotes.com!
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