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  • A quick GameJam loop: looking for advice on mixing.

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    For those who aren't familiar with GameJams, they involve forming an ad hoc game development team and building a game in less than 48 hours. I was writing music for three teams, and this one ended up being mostly VSL.

    The bad news: My teammate critiquer was worried that it wouldn't fit well with the game's tone.
    The good news: He finished his sentence with "...because it sounds like Final Fantasy." W00t!

    A touch cliche, but fun.

    Any tips, especially on the mixing? I'm trying to understand how to 'fill out the space', even when few instruments are playing.

  • PaulP Paul moved this topic from Orchestration & Composition on