Hi, I'm not able to access all the roll variations in the Cymbal A patch when playing via Sibelius. If I tweak the Cymbals A-D instrument to play sound ID "unpitched.metal.cymbals.roll.crescendo.fast.*" (where * represents several dozen options that I tried manually), it always plays the 2-second strong crescendo. But I want the 2-second medium crescendo. It is not possible to shift this patch downward by a semitone (i.e., to -1).
In general, is there a way to disassemble the sound set, such that all the internal sound IDs become readable? That would save me a huge amount of time trying to guess which sound IDs are mapped to which score features (e.g. tremolos, symbols like +, etc). Or please educate me if there is another way to control which note on the patch is triggered by a particular percussion note in the Siblius score. For other instruments we can use the actual pitch, but with unpitched percussion it becomes a guessing game.
In the past I've just set up a hidden pitched staff and manually hack-mapped the notes onto percussion patches such that VSL is forced to play the note I chose. But this is very time consuming and messy because one must constantly remember to keep the two staves in synch--or else the printed percussion part is total garbage and can be used for nothing. I would much prefer to have Siblius play the actual printed part in such a way that VSL executes the intended patch notes--all without guessing sound IDs.
It seems entirely unfair, that we must guess! Couldn't you at least print out a table of the sound IDs in a vastly large PDF? It may not seem tidy, but at least we will not have to guess! Thanks for your help.
Byron