Vienna Symphonic Library Forum
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  • Suggestion for the Next-Gen Synchron Player (a merge between the Tree and the Matrix)?

    When I first started using Synchron Player (esp. for Yamaha CFX), I really thought it was a big step forward esp. the mixer and the built-in pan and reverb, etc, and the clarify and ease-of-use of the tree structure.

    Yet, deeper I delved into the it, more I realized the troubles with the tree design and how much I missed the convenience of the 2D/3D matrix that VI has.

    For example, there is no way to jump from SLOT to SLOT (if the SLOT is deep down in another "branch"), simply because I do not have the visual info, and like others have pointed out, it will take a combination of switches (key, CC, etc.) to make the jump (depending how deep down that SLOT is). For VI, it will be at most 3 switching (first for the layer, and second/third for the matrix navigation). Very straighforward indeed.

    Maybe there could a way to combine the convenience of a 2D/3D matrix (VI) and that of a tree (Synchron)? For example, maintain the articulation switching mechanism (of the Matrix) while showing certain relationships across the cells with color-coding (like the Tree)?

    It will more like the current VI GUI but with the Mixer page added.

    Feel free to jump in. Probably some positive thinking would be something we need for this forum and a token of appreciation for the VSL team for the hardwork they put in.


  • I did jump-in, and post some positive comment... :)

    Yes visually you loose control, but conceptually all the slots should be accessible in the way you like: not with factory presets of course, but with a custom one you may create for your self rearranging the factory slots.

    Where is it not possible? (Maybe I'm missing something, I'm a new user as all of you LOL)


  • last edited
    last edited

    @mobileavatar said:

    For example, there is no way to jump from SLOT to SLOT (if the SLOT is deep down in another "branch"), simply because I do not have the visual info, and like others have pointed out, it will take a combination of switches (key, CC, etc.) to make the jump (depending how deep down that SLOT is). For VI, it will be at most 3 switching (first for the layer, and second/third for the matrix navigation). Very straighforward indeed.

    It is a musical instruments and the interpretation on a musical instrument does not limit its dimensions to the amoput of dimensions visible in a UI. to be only 2-3 Dimensional is not the advantage, but the short coming, which made it much more clumsy to controle all musical reasonable changes of the tone of an instrument.

    The great advantage of the tree-concept of Articulation-Dimensions is that it is for you much easier to find the appropriate variations and to change to or blend in those variations. Both was very very limited in the just 2-3 dimensional Matrix-System of the VI. Now the tree system does a great amount of tedious browsing for the right patch for you. And yes if you ever played a musical instrument you know that two or three decisions is never enough to shape a musical reasonable interpretation (at least if you are not on the absolute entry level of music making). But now the new concept allows you to concentrate yourself much more on those 3-4 or five (in Synchronpülayer up to 8) musical decisions instead of being forced to browse each time all the wealth of a VSL-Samplelibrary to get the one and only next reasonable patch loaded and played.