hi gameaudio human beings, i am working on a build for a pal of mine (i do not know an awful lot about the audio software program side). however, i was questioning in case you guys had a sense of where the bottlenecks tended to be for slave computers going for walks vienna ensemble seasoned?
ram, proccessor, hdd speed, community? where have to the cash go?
additionally, greater specific to the way the software works--may want to you break out with having multiple small garage ability slaves share a unmarried community pressure with all the libraries etc? or would this be too gradual for high-degree work?
thank you to your input