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  • VEPro7 aux channel - how to control effect externally

    I stumbled upon a workaround to this - but I am scratching my head thinking how to do this the 'official' way.

    I want to control a filter on an auxiliary buss but when you "Insert bus" there is no midi channel associated with it - so how can midi CC data be sent there?

    What I actually did in this screenshot is:

    Inserted Drop filter on the Predator channel - then went F5 to add midi CC control to the filter and then I moved the Drop filter to te aux channel, and then sent a signal from the instrument track to it.

    What has happened is that the midi CC is retained (ie port 2 ch5) even though I've moved the effect to an aux. Which is exactly the efect I want - so that I can send amounts from other channels through the effect and control the effect as well.

    But this is clearly a bodge - I'd have to create an 'empty ' instrument control track to do this independently - what is the "official " way of doing this?

    Image


  • "how can midi CC data be sent there?"

    Assign the parameter's source to whatever Port/Channel you want; now simply use "Learn", hit the 'L' and click on the parameter. There's no need for that workaround. (I am speaking of the Server VEP 7 from a DAW, to be crystal clear.) 

    And you may control it from any extant MIDI track or event, just watch out for conflicts/unwanted duplication at the assignment juncture. I guess "Predator" is an instrument, so you want to open up its filter (once assigned and learned) just open up a CC lane for that instrument's part/event/track.
     


  • last edited
    last edited

    @civilization 3 said:

    "how can midi CC data be sent there?"

    Assign the parameter's source to whatever Port/Channel you want; now simply use "Learn", hit the 'L' and click on the parameter. There's no need for that workaround. (I am speaking of the Server VEP 7 from a DAW, to be crystal clear.)
     

    Thanks - this mostly answers, and I did subsequently realise that when you "learn" source and destination in Automation Mapping (F5) window the midi CC source and destination do not have to be on the same channel, which I always thought they must. That's the functionality that I wasn't aware of and that had pre-empted my question.

    But just to clarify for anyone else puzzled by the post! :

    Predator is indeed the software synth - but it could have been anything.

    Cytomic's "The Drop" is the plugin I wanted to control (as an auxiliary effect) and happens to be a filter - I was not trying to control a filter on the Predator synth in my example (as civilization 3 suspected) - these are just the items that happened to be loaded when I was doing this - and re-reading my post I can see I was being as clear as mud about that... so apologies!  


  • Yeah, ha, no worries. Only thing, I never heard 'bodge' before. CF: kludge ;) Confounding Predator's filter for what you stated is on me, fortunately it doesn't matter to the question. 

    I remember the first time I wondered about this. Only very vaguely, apparently, as I had to go and do it to be certain. I was about 99% it would just work without the, ah, bodge. Occasionally I do want to control an FX from the piano roll in a lane if it has to time very precisely.

    (I learned something else that may not be in the manual making a mistake here: you can add an instrument plugin to a Bus via the top slot, changing its channel type to Instrument.)