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  • SYzd Elements and sci-fi

    Hi,

    While exploring a new mercurial library from a competitor, with sounds particularly vocate to modern science-fiction soundscapes, I was recollecting something from SYzd Elements.

    It is true that that library contains a lot of sounds of the same nature — metallic drones, pads or 'events', whispered pads, scraped metallic forms.

    I'm more and more convinced that Synchron Player should get some more synth features.

    Paolo


  • The cool part about Syzd Elements are all of the extended techniques -- and utilized with the FX in the Synchron Player really do have a huge range of ways to be manipulated.

    Internal Synchron Player LFOs, with some ways to route LFOs to modulate the various fx parameters, would be super rad.


  • last edited
    last edited

    @stephen limbaugh said:

    Internal Synchron Player LFOs, with some ways to route LFOs to modulate the various fx parameters, would be super rad.

    Yes! LFOs, modulation sources, multimode filters, multi-segment envelopes, keyboard tracking. Nothing really exoteric.

    And, who knows, maybe this can be implemented as plug-in modules in the FX slots? So that the player can remain clean and simple, and the advanced synth features be only recalled when needed. The architecture is already there, as some of the basic modules.

    Paolo