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  • Questions about Synchron Player with Dimension Strings

    Hello,

    I have 2 questions about the way Synchron player handle Synchron-yzed Dimension strings:

    - When using an "all player" patch, does the player apply the same humanization random variations to each of the players or a different humanization parameters for each one of them? (I guess the latter would make sense, but I don't know if the player implements this behavior)
    - For non-legato patches, would it be possible to implement "auto-divisi"? At this time, playing a chord make each player playing the same chord, where the usefulness of Dimension Strings would be to have the players divided them...

    I hope my bad English makes sense...

    TIA,

    Alexandre.