Vienna Symphonic LibraryCompany Logo
  • Products
    Synchron
    • Synchron Series
    • Synchron Pianos
    • Big Bang Orchestra
    Starter
    • HELLO Free Instruments 🔥
    • Synchron Prime Edition
    • Special Editions
    • Smart Series
    Software
    • Vienna Ensemble Pro
    • Vienna MIR Pro 3D
    • Vienna Suite Pro
    • more...
    VI Series & More
    • VI Series
    • Freebies
    • Vienna Voucher
  • News
  • Music
  • Forum
  • Academy
    Instrumentology
    • Strings
    • Brass
    • Woodwinds
    • Percussion
    • more...
    Discover Strings
    • Violin
    • Cello
    • Double Bass
    • Harp
    • more...
    Discover Brass
    • Trumpet in C
    • Horn in F
    • Tenor Trombone
    • Bass Tuba
    • more...
    Discover Woodwinds
    • Concert Flute
    • Oboe
    • Clarinet in Bb
    • Bassoon
    • more...
  • Support
    Software Manuals
    • Vienna Assistant
    • Vienna Ensemble Pro 7
    • Synchron Player
    • Synchron Piano Player
    • more...
    Instrument Manuals
    • Big Bang Orchestra
    • Synchron Collection
    • Special Editions
    • Changelogs
    • more...
    Tutorials & FAQs
    • Installation iLok
    • iLok Video Overview
    • Sibelius Integration
    • FAQs
    • more...
    Company
    • About Us
    • Team
    • Press Area
    • Contact
    • Send a Message...
  • en|de
  • Toggle Light/DarkMyVSLMyProfile
    Login
Welcome Guest! To enable all features please Login or Register.
  • Forum
  • Active Threads
  • Search
  • Help
  • Login
  • Register

Notification

Icon
Error

OK


> FORUMS > Search
Search
Search for
Posted by
Forum
4 Pages123>»
Go to Page...
1.VEP 5 and Cubase Pro 9.5 Constant Crash 7/20/2018 8:20:39 AM

I'm trying various DAW's for MIDI.  Brand new installs on a clean system, simple projects.

Logic Pro has been solid with VEP 5, but I don't like the program.

Cubase Pro 9.5 I like, but VEP 5 crashes about every 3 minutes.  I'm loading the same VEP template for both systems, and both connect and play fine.  It's just that every few minutes, the Cubase one crashes.  This is a localhost VEP 5 on a 2013 Macbook Pro running 10.12.6.  MP support is disabled in Kontakt - any other ideas?

Thanks,

_Mike

2.Vocalizer Pro Routing in VE Pro 5? 7/15/2018 10:03:12 PM

On a remote VE Pro 5 - I want to use Vocalizer Pro - a sort-of Vocoder thing.  It needs both an audio input and a MIDI input.  I can create an audio channel and put the plug-in in there, but then it doesn't see MIDI.  I can make an instrument channel out of it and then it sees the MIDI but not the audio input.  How can I do this?

 

Thanks!
_Mike

3.VEP Server 5.4.16181 32-bit - Guitar Rig 5 Pro Hang Win 7 9/24/2017 9:47:19 PM

Windows 7 - I've used Guitar Rig 5 Pro with VEP5 Server many times in the past, but now when loading old projects, VEP hangs at the "Testing..."  process.

More info:

When first loading VEP5 Server 32-bit, the app completes its startup, but Guitar Rig is not listed in the available plugins, despite being in the specified plugins folder location.  So, naturally, I hit "Rescan All."  It is at this point that the "Testing VST plugin: Guitar Rig 5" process begins, and then hangs the app.  So it doesn't seem to see it on first launch, and when attempting to add it, hangs.  Again, this combination worked previously, albeit with earlier versions of VEP5 Server.

This all works fine on the 64-bit version of VEP5, but for many reasons, I still need it to be compatible with the 32-bit server as well, as it was previously.

 

_Mike

4.5.4.16181 Debug Mode? 9/11/2017 4:09:54 AM

2-Week bump.  Really looking forward to solving this issue.

5.5.4.16181 Debug Mode? 8/27/2017 11:17:46 PM

Hi guys -

Despite my best efforts I am unable to figure out why VE Pro 5 (several versions, now) takes 15-20 minutes to scan plugins when I only have a handful of libraries in a single folder on a local SSD.  I have a very robust Windows 7 tower, so I know it's neither a horsepower nor RAM issue, and I would love to not have this bottleneck in my daily routine.

Is there a debug mode for VE Pro which might expose its process so we can find out what the culprit is?

 

Thanks,

 

_Mike

6.VE Pro Intermittent CPU Spike/Freeze 7/26/2013 11:29:58 PM

Please have a look at this screencast, which shows the Activity Monitor's reporting of an intermittent freeze - it's driving me absolutely crazy.  Under a modest load (a single instrument, playing a non-note-dense pattern), suddenly everything freezes for a few seconds, and just before it comes back, there's a huge CPU spike.  It's intermittent, but happens constantly - if that makes sense.

http://www.mikeverta.com/Posts/VEPro_WTF.mov

7.CYCC Judging Process 2/28/2012 3:29:07 PM
PaulR wrote:
I have forgotten more about counterpoint than those two put together. Mike Verta can barely play the fucking piano and is a fucking John Williams clone (almost incapable of writing anything that doesn't sound like a 1980's Spielberg piece of crap) - and Daryl has no sense of humour whatsoever and has been seduced by the dark side of technology.

Stay classy, Paul.

8."Ultra Symphony No.1" Streaming 12/30/2009 9:57:35 PM

I would sketch general orchestration "blocks" on paper - shapes and lines, not notes, just to help me visualize it from the top-down.  Impromptu-wise, I don't think that would be a fair characterization.  It was definitely written using my first instincts/gut feelings, but it wouldn't be fair to say it was literally improvised.  I mean, if my actual first hands-on-the-keyboard chord wasn't right, I could quickly replay/re-write it once or twice.  But not many more times than that.  It was a very zen-like thing :D

_Mike

9."Ultra Symphony No.1" Streaming 12/30/2009 9:17:22 PM

16 hours would've been a short day. :)  Honestly, I slept very, very little.  It was the hardest/roughest/worst gig ever, in terms of schedule.  I don't think I would/could do that again.  There's an article about the score on SciFi Japan if you're interested:

http://www.scifijapan.com/artic...axy-composer-mike-verta/

_Mike

10."Ultra Symphony No.1" Streaming 12/30/2009 8:27:06 PM

I spent 5 weeks composing and performing/mixing the score.  Glad you're enjoying it!

_Mike

11."Ultra Symphony No.1" Streaming 12/30/2009 3:15:34 AM

Hello, everyone.  If you happen to be around and interested, I am streaming the score for Ultraman (Ultra Galaxy Legends) on a private server right now.  The score is 84 minutes long, entirely virtual, and uses a ton of VSL.

http://sc2.spacialnet.com:28174/listen.pls

If you miss it, don't worry: I will be doing future performances, but for various reasons, can't pre-announce them...

_Mike

12.New Cue, New Setup, New VSL Strings 11/27/2009 2:56:52 PM

Thanks for the kind words, Greg (and Felipe!)-

The first thing I do with all my instruments (other than percussion) is enable velocity switching via modwheel, and reduce the velocity contribution of the keyboard pressure itself to a bare minimum.  This way, every note I have to play for woodwind, brass, or strings requires me to "bow or blow" with the modwheel.  There are thus never any truly sustained notes - they waiver and flux just a bit as my left hand can't remain 100% still - I'm not a robot.  Similarly, I had to develop a playing style where the modwheel was an absolutely constant part of the performance, and most notes begin with the modwheel all the way down - a quick attack usually means I've just got to get that modwheel to the top a.s.a.p.  It definitely helps with the overall sense of performance, because I'm burdened with getting the breath or the string bowing happening, much like the actual players.

Having done it this way for a bit, I'm sort of internally aware of where p-mp-mf-f-and-ff+ are with my left hand, and I know what my intended dynamic markings should be, so I usually lay the loudest things down first, and then I have a reference point for the support instruments.  One of the most important lessons I've learned from live sessions is that recordings seem to benefit greatly from at least a dynamic marking quieter than I'd use for live performance.  Some of that is due to the players and the idiom, but some of it is just because of the nature of recording - in a recording/mix environment, you can make ppp sound like fff if you push the faders up!  And ff, in my experience, usually records like fffff+ in a very non-musical, bleating kind of way, so I rarely mark higher than f in my scores.  Most cues live in mp-mf and stay more musical for it, with more dynamic range. 

All that is to say that I approach the samples the same way.  Most of the samples, I find, are a bit questionable at the pp and ff velocity ranges.  They tend to take on whatever the most unnatural qualities they have at those extremes.  So similarly, I try and perform the samples in those sweet-spot dynamic markings in between.  However, if I'm doing a particluarly bombastic cue, I tend to want to feel the volume and fullness in my room, so my tendency is to push the modwheel higher.  In this case, what I'll do is turn my monitor volume up, so it takes less actual volume for it to feel loud in my room, and thus not get all wall-of-sound-y with the pieces in general. 

I do my best to approximate real-world balances within my virtual orchestra, as we all do, of course, and it works well enough that I don't have to think along entirely different lines in terms of orchestration and dynamics.  So once I've set the principle instrument's part down, other things tend to fall into place.  What I spend my time doing is not adjusting balances, it's trying to get the human performances right in the first place.  At 3am, having played the same fucking oboe part 30 or 40 times trying to get it to feel tender or whatever, is usually the worst time to ask me what I think of virtual orchestras.  And there are a lot of those 3am moments in my workflow :)  And when you see the crazy modwheel data in my session, you realize right away that manual data editing would not only yield inferior results, but would take forever.  I tried to do a bit of that on this last film, and all it did was open up a can of worms.  Perfectly linear or parabolic velocity curves are not human, and don't sound like it.  And if you're going to draw a freehand modwheel curve with your mouse, why not use the modwheel itself, in performance, and get it right?  So that's what I do.

Best,

_Mike

13.New Music 11/17/2009 9:52:26 AM

Something you may want to experiment with:

On this last film I did, because it was being done 5.1, I had to produce raw instrument stems for use in the mix - no reverb.  Though it took a bit to get used to purely dry samples, I found that it was actually more trustworthy and realistic to check orchestrations against.  The "big full" feel of the reverb is always nice, but I liked the transparency so much, that I've stayed working totally dry for now, and have set up my reverb levels so that when engaged, the relative volumes don't change for instruments and groups.  It took a bit of fiddling to get it to behave that way, but I like the approach much better.  I know the big full sound will be there eventually - what I want to know is that the orchestration I'm feeding it works totally satisfactorily on its own.  Garbage in; garbage out, as they say.

_Mike

14.Check Out Triple Trouble! 11/17/2009 8:39:04 AM

Someone should frame this thread and post it on every young composer's wall as a cautionary tale.

_Mike

15.New Music 11/16/2009 11:25:44 AM

Tanuj -

Didn't realize I'd passed this up unti you mentioned it in the other thread.  My first thoughts are I wish the harmonic stuff underneath the stab/hit lines (chords and whatnot) were more pronounced so that it felt less like unisons.  I think the mix could use some work to help in this regard.  That timp, especially, seems awfully anemic to me.  Of course, I love all the Copland 9th and 11ths.  Always beautiful, always welcome.  Plus, fun to play with your thumb across two keys :)

_Mike

16.Check Out Triple Trouble! 11/16/2009 10:19:45 AM

Learn to take criticism, Jerry.  I give you the feedback you're looking for and your response is a full paragraph, defensive, demeaning review of my own music. Classy. I came to give you what you asked for - an opinion on yours.  Getting defensive and insulting is poor form and unprofessional, even if (especially if) you're right.  You're free to minimize the opinions of others, and if you want to insult me, I've got a couple of threads where you're welcome to do so.  Perhaps you'll learn a thing or two about how to be grateful to anyone who takes the time to comment, positive or negative.  But in the end, If you're only looking for praise,  it's probably best you not ask.

_Mike

17.Check Out Triple Trouble! 11/16/2009 8:31:49 AM

Everybody enjoys positive feedback, Jerry.  But the truth is, that link has been working for a long time, and you've not gotten a lot of responses.  I've been watching carefully, actually, to see how long it was going to take.

I suspect it's because I'm not the only listener who honestly doesn't quite know what to make of it, thus I'm not sure what to say.  It is certainly singular of vibe.  The pseudo-retro synth stuff doesn't connect with me on an emotional level - beyond nostalgia - so that makes it a bit of an intellectual exercise to listen.  I understand what you're doing, I just can't hang with you, that's all.  In fact, you're so plugged into this particular thing obviously (it's internally consistent) that I wouldn't presume to comment on specifics.  So perhaps the fact that I just can't quite get into it is the only useful thing I can say.  And perhaps that's a sentiment shared - I've found the community fairly vocal when they dig something. 

And if I can't speak to specifics, I sure as hell can't presume to guess what your "goal" was here, musically.  A lot of the guys here, myself especially, are extremely, and unapologetically "commercial," by which I mean we want to write music that as many musicians and non-musicians alike as possible can get into, while still being academically solid and respectable.  And clearly, you're not hitting the safe target zone with a piece like this, which is cool, but it also suffers for it in terms of eliciting a lot of response.

There are people on the forum who are way more into this sort of thing than I am, and I was wondering -still am - why they've not jumped in.  Nothing's worse than apathy, is it?  When it seems like nobody cares enough to say one way or another.  Maybe that, too, is telling, I dunno.  Anyway, that's my 8 cents.  At least you're not another John Williams clone.  There are enough of those  :)

Best,

_Mike

18.VE Pro and Pro Tools Max. Load? 11/10/2009 8:17:45 AM

I'm trying to figure out how much I can handle on a single 8-core Mac with 16GB RAM, or if I should have my second Mac serving as a VE Pro client.

I'm running a beast of a Pro Tools session, which is bringing in digital audio from 5 Gigastudios.  Voices-wise, I'm okay in Pro Tools, and I seem to have plenty of RAM overhead to load samples if I insert VE Pros as RTAS in Pro Tools, but I'm wondering about the point at which the system collapses under the processing weight of 128+ Midi Channels, 48 24 bit Audio tracks, plus everything I'm asking VE Pro to do on the same system.  Is there any way of gauging, apart from trial and error, how much load I can get away with on a single system?  Or is this a classic scenario for shunting instruments off to a second computer?  I have computers all over this place, I was just hoping to do more with less.  It already costs a fortune keeping my machine room cool :)

_Mike

19.New Cue, New Setup, New VSL Strings 11/9/2009 12:37:20 PM

Thank you, Tanuj.  In reality, this score was always to be virtual, and those are the performances heard in the soundtrack for the film.  Gratefully, they're in the mix with a billion laser blasts, explosions, yelling, fight sounds and an enormous shreiking monster, so it manages to pull it off in context.  But you're right, I tend to go for things which samples are just horrible at doing, because that's how I write and I can't stand to write around the shortcomings of samples.  If I did that, I think all I'd be left with are percussion pieces.

20.New Cue, New Setup, New VSL Strings 11/9/2009 12:01:33 PM

Ah yes, that's possible I suppose, what with having to start over with raw tracks at the mix.  My setups are usually the result of weeks of tweaking, but there were logistical problems with outputing from my system.  For example, it had to be true 5.1.  Programming-wise it was never going to be great - I simply can't write and perform 84 minutes of this kind of music in 5 weeks at the level it deserves.  I'm not 100% sure I can turn out 84 minutes of this kind of music even ON PAPER in 5 weeks, come to think of it.

_Mike

21.New Cue, New Setup, New VSL Strings 11/9/2009 11:26:58 AM

There are couple pieces here, which are you referring to?

_Mike

22.New Cue, New Setup, New VSL Strings 11/7/2009 10:26:00 PM

Something I've been meaning to try; think I'll give it a run today:  In a real session, there's tons of bleed between sections.  So I'm wondering about setting up a series of reverb returns - each for a different usual mic placement, and feeding each section to every single return, just in varying amounts depending on distance from the source section, like a real room does.  Hmmm...

_Mike

23.New Cue, New Setup, New VSL Strings 11/6/2009 9:23:22 PM

I'm not using speaker placement.  As for each IR, for the mix, we re-created the setup at a different studio and built it from scratch, so I'm not 100% sure what we ended up using.  I think it was the wide 15' for Horns and Tpt/Tbn, but one of them may have been the 18'.  I think we used one of the narrow mic profiles for woods, but again I'm not looking at it.  Here at home, my setup was pulled apart and all reverbs disabled so I could have the extreme track count necessary for recording the stems, and I haven't re-done it yet.

_Mike

24.New Cue, New Setup, New VSL Strings 11/6/2009 1:30:42 PM

Actually I keep playing with that stuff.  This time around, everything you hear is within Todd-AO.  The idea of using different rooms came about because the samples themselves are often from different rooms, requiring compensatory reverbs to try and unify them.  Some changes in my samples seemed to make using purely Todd-AO a viable option for the time being.

_Mike

25.New Cue, New Setup, New VSL Strings 11/5/2009 3:05:06 AM

John Williams: a lot of blaring and whirling.

Not an entirely fair characterization, but not entirely unfair, either.  :)  My favorite small-group score of his is Witches of Eastwick, hands-down.  Manuel de Falla-like in its effectiveness with a small ensemble.

And yes, Horner's theivery is shameless and well-documented.  Not that it seems to matter; in the short term anyway.

_Mike

4 Pages123>»
Go to Page...

Loading...

Icon
Loading Search Results...

  • Forums
  • Search
  • Latest Posts
  • Terms of Service
  • Terms of License
  • Privacy Policy
© 2002 - 2023 Vienna Symphonic Library GmbH. All Rights Reserved.
This website uses cookies to enable you to place orders and to give you the best browsing experience possible.
By continuing to browse you are agreeing to our use of cookies. Full details can be found here.