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Dimension Player Noises & FX
Last post Sat, Jan 23 2016 by Goldie, 2 replies.
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Posted on Wed, Jan 13 2016 19:20
by Goldie
Joined on Fri, Apr 26 2013, Posts 19

Hi all,

I am wondering how the rest of the VSL community with Dimension libraries use the player noises and fx?

I have DS and have tried a few different setups in my templates, each with varying success of realism. I have tried putting the player noises in the second slot in the matrix and used the slot-xf to control the volume. This worked quite well. I found that to have it on only some players was good too.

I've also tried creating player noises and fx as it's own VE instance, and playing them "randomly". I find that when they are linked to an instrument, they can become repetitive if not organised the right way. Doing this completely seperates them from repetition in the music, but I feel perhaps defeats some of the purpose.

It is a great feature and I'm just wondering, if you use it, how do you organise yours?

Posted on Sat, Jan 23 2016 19:54
by Goldie
Joined on Fri, Apr 26 2013, Posts 19

Really?! No-one uses the player fx?

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