Hi Itchy
Your answer tells me I obviously didn't clearly say what I wanted. So again in a short way.
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A) Your mix sounds pretty discolored because you took too much WET with MIRx (75%). That's why you should compare own mixes with real concert sound every now and then. I did that for you:
Badiniere: Original1-Itchy- Original2-Ichty (mp3)
With MIRx it is best to set values of 20-40%. If you want to have more tail you can do this with an additional Algo-Reverb. So the discolorations in the sound are no problem.
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B) Some of your notes of the flute are too quiet, so you can hardly hear them, they disappear in the orchestral sound. Probably it has to do with the fact that not all articulations sound equally loud. I played your music at about 70% speed.
Badiniere slow (mp3) For example the sixth note. Daa da da daa da da daa....
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C) Since you are obviously a recorder player, I dug out my old Badiniere again (2006) and remixed a short section with a recorder. By the way of course without MIRx, to show again that it also works without MIR... ;-)
Badiniere Kaufmann (Excerpt, mp3) Have fun!
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Originally Posted by: Itchy 
Thanks for your input, Beat! .... There’s also the concept of making a musical gesture or articulation *more obvious* and intentional, in some circumstances, rather than subtle. Do you find this holds generally true for “cutting through” a mix in the VSL/ MIR virtual world?
Samples are what they are: Samples. If you want to make "music" with them, you have to play them like you do with another instrument. For this you have the different articulations, dynamics and tempo at your disposal (like in the real world). The difference with samples lies mainly in the restriction of articulations, especially with strings and wind instruments.
If you make a "real" mix, you have even more possibilities to bring everything to life with mixing automation (effects, volume, panning, etc.). Unfortunately, a bad mix can also destroy all efforts before.
Beat