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Problems when bouncing solo'ed tracks in Logic Pro 8
Last post Mon, Dec 22 2008 by mushanga, 5 replies.
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Posted on Sat, Dec 20 2008 01:46
by mushanga
Joined on Sun, Sep 17 2006, Posts 187

Hi there,

I am having problems when bouncing individual solo'ed tracks in Logic. If I want to export a track as a .wav file, upon playback of the file I will hear an occasional awful sequence of 'interference' / loud clicks and pops that will come in at random points and completely distort the sound.

I am writing in here as I am not sure if this problem has something to do with my settings in the VI (I use the Special Edition library). I'm using the Apogee Duet sound card, and wouldn't think that has anything to do with this, but maybe I'm wrong...?

Any help is much appreciated.

Thanks,

Matt 

Posted on Sat, Dec 20 2008 18:10
by Sampleconstruct
Joined on Tue, Jul 08 2008, Berlin, Posts 40
This could have many causes, it's hard to tell without knowing your system setup. Are you streaming the samples from the system drive or do you have a dedicated drive for your VSL samples? It could be a disk overload cause you're writing to the same disk which you are streaming from. Does this also happen when you bounce in realtime or do the distortions only occur when bouncing offline?
Posted on Sun, Dec 21 2008 12:26
by mushanga
Joined on Sun, Sep 17 2006, Posts 187

I stream the samples off a separate internal disk. I had been bouncing offline - just tried bouncing the tracks in real time and have not experienced any problems upon playback of the .wav files. Why is this?

Thanks,

Matt

Posted on Sun, Dec 21 2008 12:41
by Sampleconstruct
Joined on Tue, Jul 08 2008, Berlin, Posts 40
Well maybe during offline bouncing the sample rate conversion gets messed up, VSL samples are all coded in 44.1/24 Bit so if you´re working in a 48khz project the sampler are converted to 48khz within Logic, during offline bounceing this can obviously cause trouble.
Posted on Mon, Dec 22 2008 11:51
by mushanga
Joined on Sun, Sep 17 2006, Posts 187
Oh right..well, as far as I am aware, the project has been written in 44.1khz (how would I be able to tell otherwise?) so I don't see that as being the issue here.
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