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Crippling VEPro crash
Last post Sat, Nov 09 2019 by dragsquares, 1 replies.
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Posted on Sat, Nov 09 2019 20:03
by dragsquares
Joined on Sat, Aug 13 2005, Los Angeles, Posts 53
Mojave 10.14.5, latest VEPro (Catalina with the update, .922 I think), Peo Tools

When I open my rather large template in VEPro, it loads (takes ca. 5 minutes). It’s saved as decoupled and corresponds to the cue I’m working on. I Launch ProTools. Load the session I worked on all day yesterday without issue. As soon as ProTools gets through restoring everything and is building the overview file, VEPro quits.

Returns this in the crash report:

Crashed Thread: 757 at.co.vsl.viennaensemblepro.ProcessThread.2

Exception Codes: KERN_INVALID_ADDRESS at 0x00000000000001a8

(Skipping down to the thread in question)

Thread 757 Crashed:: at.co.vsl.viennaensemblepro.ProcessThread.2
0 com.parallax-audio.Vss2 0x000000011dca3b6b AUBase::DoRender(unsigned int&, AudioTimeStamp const&, unsigned int, unsigned int, AudioBufferList&) + 1899
1 com.parallax-audio.Vss2 0x000000011dc998fe AUMethodRender(void*, unsigned int*, AudioTimeStamp const*, unsigned int, unsigned int, AudioBufferList*) + 46
2 at.co.vsl.viennaensemblepro 0x0000000110036dcb AUPlugin::process(long long, float**, float**, int, float*) + 763
3 at.co.vsl.viennaensemblepro 0x000000010fca177c AudioChannel::processFxRack(long long, int, float**&, float**&, int, float*) + 764
4 at.co.vsl.viennaensemblepro 0x000000010fca2b3d AudioChannel::process(long long, float**, int, float*) + 3181
5 at.co.vsl.viennaensemblepro 0x000000010fd0457a VIAudioEngine::ProcessThread::run() + 1178
6 at.co.vsl.viennaensemblepro 0x000000010fd2495e void* std::__1::__thread_proxy<><><std::__1::__thread_struct,></std::__1::__thread_struct,><std::__1::__thread_struct> >, void (VIAudioEngine::ProcessThread::*)(), VIAudioEngine::ProcessThread*> >(void*) + 62
7 libsystem_pthread.dylib 0x00007fff7c5152eb _pthread_body + 126
8 libsystem_pthread.dylib 0x00007fff7c518249 _pthread_start + 66
9 libsystem_pthread.dylib 0x00007fff7c51440d thread_start + 13

Took out my beloved VirtualSoundstage 2 and it works again.

So my question is - this happened all of a sudden, so has anyone else had a plug-in just spontaneously start killing VEPro? Or might it be a fragment of data or pref that VEPro sets in a plug-in that gets corrupted?

I rather miss VSS2 now - all of my AudioModeling winds were going through it. I’d found that MIR was a little heavy on the system and added too much latency to be a good fit, though I liked how it sounded. I’ve replaced VSS2 with an early-reflection program from an algo reverb and the show goes on, but... not insanely great.


Richard F.W. Davis
Composer, Producer, Arranger

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