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'Jump on into the fight'
Last post Sun, Dec 03 2006 by Justus, 6 replies.
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Posted on Sat, Nov 25 2006 22:12
by dummy
Joined on Thu, Nov 10 2005, Posts 57
Hey all,

I've been working on this piece most of the day. It started out as me tinkering about with SAM trombones (I was playing about while listening to one of Basil Poledouris' soundtracks, so this is extremely influenced by that). I put the rest of it up using the VSL (pro and epic horns).

I tried to build it up into a dramatic-action piece in hopes of using it in a cutscene on a game I'm working on. I wanted to post it online in the hopes of getting some feedback from you guys on it (ideally from a mixing/eq/sound view, rather than technical/composition). Any feedback at all would be appreciated though Big Smile.

The file's available from here: v_jumponin.mp3
Posted on Tue, Nov 28 2006 16:06
by magates
Joined on Thu, Aug 14 2003, Los Angeles CA, Posts 484
I can give you a few easy changes that will make it sound 100% better. Use either 1) a crossfade patch or 2) a lowpass filter controlled by modwheel. to create realistic dynamics in the brass - right now it sounds very mechanical in the dynamic area. for example you have a flute solo over blaring trombones at one point - but that's just for starters - no trombone section would ever play like that.

also get altiverb as it would alleviate some of the problems as well.

also consider adding more rhythmic elements to start with.
Posted on Tue, Nov 28 2006 22:40
by Angelo Clematide
Joined on Thu, Sep 08 2005, Posts 1139
Same as megates said. The dynamics should lead to a defined climax, possibly starting building up at bar nine. At the moment the overall dynamics of the twice repeating theme are loud, but too even. This should lift the tune to bombastic glory.

It took me sonically to the worlds past, seeing tons of romans running into their misfortune or victory. If indeed something like that is the theme of the game, then adding some historical instruments like roman war horns or an aulos (greek reedpipe) could lift the archaeological drama.

.
Posted on Sun, Dec 03 2006 16:43
by dummy
Joined on Thu, Nov 10 2005, Posts 57
Thanks for the feedback and suggestions. I'm replying a bit late as I've been snowed under in work :/ I'm going to have a mess about with the crossfade patches on SAM trombones when I get time and see if I can get a more realistic sound out of them.

Angelo, the game is sort of cliché sci-fi-planetary-invasion-style-huge-battle, though you have given me an idea to try and mix in parts of an old celtic percussion sample library I have to see if I can make it feel a bit more like a battle piece. I'll post what I come up with in this thread.

Thanks again for the comments/crits/ideas Big Smile
Posted on Sun, Dec 03 2006 18:13
by Angelo Clematide
Joined on Thu, Sep 08 2005, Posts 1139
dummy wrote:
... given me an idea to try and mix in parts of an old celtic percussion sample library I have to see if I can make it feel a bit more like a battle piece


That's what I had in mind, adding some older, ancient instrumentary.

I.e. something like that ---> demo Ancient Winds:

http://www.bestservice.de/detail.asp/en/ethnic/origins/613048a84p226p96p140

Or like that ---> demo 2 Global drums:

http://www.bestservice.de/detail.asp/en/ethnic/ethno_world/613048a84p226p96p140

.
Posted on Sun, Dec 03 2006 21:54
by Justus
Joined on Thu, Jun 23 2005, Hamburg, Germany, Posts 41
i would rather go with this one:

http://beladmedia.com/celtic-wind.htm"="" target="_blank" title="http://beladmedia.com/celtic-wind.htm">http://beladmedia.com/celtic-wind.htm">http://beladmedia.com/celtic-wind.htm

Demo files are fantastic.

Regards,
Justus
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